I'm a developer who loves creating game prototypes in Godot Engine. My main interests are experimenting with different gameplay mechanics and simulating real-world processes in games.
I'm fascinated by procedural generation - not just for levels and characters, but also for game mechanics, behaviors, storytelling, and sound design. This lets me create more dynamic and unexpected experiences in my prototypes.
Game jams are my favorite way to test new ideas and collaborate with others. They provide the perfect environment for rapid prototyping and creative experimentation.
I'm always open to collaborating on creative gaming projects and game jams, especially those that push boundaries and explore new ideas. Whether it's an experimental prototype or an interactive installation, I'm excited to share skills and ideas.